My Last Personal Project at PSQ π
During these 5 weeks I wanted to work more with trim sheets, lighting, shaders, blueprints and some VFX too, while also optimizing assets to be game ready.
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I chose Leo Aveiro's concept as I enjoyed making interior scenes but I gave it my own touch by adding some props I made on my past projects at school.
As my first time learning blueprints, I found them to be super useful but challenging at the same time.
Aside from the trim-sheets, I also wanted to try different ways of texturing, so for the props I used trim-sheets and Substance Painter, and for the tiling textures I used Substance Designer and Sampler.
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Big thanks to Christopherπ for helping me with his Blueprint for my books, Philip for helping me with cinematics and Simon for the lighting and mood.
I am so happy of the years I've been at school learning from my wonderful and wise classmates & teachers.
They all helped me to become better and push my skills further, and I will forever be grateful for having them, you all will have a space in my heart π₯Ήπ«Ά
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Music made by: Ralph Kwappenberg
https://www.ralphkwappenberg.nl/
Cinematic Video
Shader that randomizes my grid aligned textures, and a Blueprint with parameters for book count, position, rotation, and padding. By using HISM, it optimizes performance by instancing multiple meshes into a single mesh and only using one material.
Breakdown