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Detective's Attic

My Last Personal Project at PSQ πŸ’›
During these 5 weeks I wanted to work more with trim sheets, lighting, shaders, blueprints and some VFX too, while also optimizing assets to be game ready.
πŸ“šπŸ”Ž
I chose Leo Aveiro's concept as I enjoyed making interior scenes but I gave it my own touch by adding some props I made on my past projects at school.

As my first time learning blueprints, I found them to be super useful but challenging at the same time.
Aside from the trim-sheets, I also wanted to try different ways of texturing, so for the props I used trim-sheets and Substance Painter, and for the tiling textures I used Substance Designer and Sampler.

πŸ“šπŸ”Ž
Big thanks to ChristopherπŸš‚ for helping me with his Blueprint for my books, Philip for helping me with cinematics and Simon for the lighting and mood.

I am so happy of the years I've been at school learning from my wonderful and wise classmates & teachers.
They all helped me to become better and push my skills further, and I will forever be grateful for having them, you all will have a space in my heart πŸ₯ΉπŸ«Ά
_________________________
Music made by: Ralph Kwappenberg
https://www.ralphkwappenberg.nl/

Cinematic Video

Props textured with trim-sheet and Substance Painter

Props textured with trim-sheet and Substance Painter

Props textures in Painter

Props textures in Painter

Shader that randomizes my grid aligned textures, and a Blueprint with parameters for book count, position, rotation, and padding. By using HISM, it optimizes performance by instancing multiple meshes into a single mesh and only using one material.

Tiling textures made in Substance Sampler & Designer, some decals and my Trim-sheet

Tiling textures made in Substance Sampler & Designer, some decals and my Trim-sheet

Breakdown

Detail Lighting

Detail Lighting

Leo Aveiro's Concept

Leo Aveiro's Concept