This is my Second Personal Project at PSQ. This project took me a total of 8 weeks to complete.
I fell in love with Pietro Smurra's "Blue City" concept art, and wanted to make it a 3D Environment for games!
https://www.artstation.com/artwork/rJdnra
For this project I wanted to work with modular pieces, so I could have a game-ready environment in Unreal Engine. It was a big challenge as it was my first time with this workflow.
I wanted to improve further my texturing skills in Substance Designer, and try more of Vertex Painting between the tiling textures.
I have made everything from this scene except palm trees, which were free mega scans.
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Thanks to the amazing Philip Olsén Game Designer, for the great help with the video editing, sound design, rendering and camerawork.
And thanks to all my classmates and teachers for the feedback received!
https://www.artstation.com/proolsen
Video made by Game Designer Philip Olsén (Audio On)
Breakdown